![]() ![]() Forbidden food: Hungry tame animals will eat forbidden food and non-farm animals may even leave their allowed area to eat food.įor each non- sterilized, tamed, awake male, once per hour, there is either a 1/12 or 1/8 (depending on species) chance that the male will search for a non-pregnant/non-fertilized, non-sterilized, tamed, awake female of the same species within 30 tiles to initiate mating.This can be mitigated by the straw matting floor type, reducing filth by 95%, or by simply keeping them outside. Farm animals tend to produce massive amounts of filth. The rate of producing filth is proportional to body size and wildness. Filth: While walking on constructed floors they can leave animal filth.Roaming: Tame farm animals will occasionally attempt to leave the map if not in a pen or if a door is obstructed, with its frequency determined by the animal's roam interval stat.Others will spread out alone across the map. When wandering, some species of animals will tend to stay together in a herd. Wandering: Animals will wander the area when they have nothing else to do, e.g.Some animals have different appearances between males and females. Most animals appear to have no limbs, just as colonists do. You can use these to rescue animal(s) with high toxic buildup to stop from going outside during toxic fallout. Livestock cannot be assigned an area and must instead be assigned to a pen. Be certain to include their sleeping spot and their food. This prevents them from wandering into danger. One of the best ways to control animals is to assign them an allowed area. Checkbox columns for each trainable skill to allow easy training of many animals.A "Slaughter" checkbox column to allow easy slaughtering of multiple tamed animals at once.Gender and life stage informational columns.Each animal stays in its assigned area unless its master is drafted. Allowed areas are also listed here including Unrestricted, Home area, and animal areas. ![]() A button lists the animal's master, if it has one.Clicking an animal name will center the map to that animal. The Animals tab lists all the colony animals.The Animals tab is in the menu bar at the bottom of the screen. When tamed " cute" animals nuzzle a colonist, it counts as a social interaction and is logged in the social tab of both the colonist and animal.įriendly fire can happen with domesticated animals. Raiders will target tamed animals as often as colonists.Īnimal trainers receive 90 XP per training or taming attempt. Animals are an important source of food by the meat they provide once hunted and butchered. Growing food outdoors can sometimes attract animals to your base perimeter. These wild animals, and their tamed counterparts, will wander and graze on vegetation, including player-grown plants, regardless of type. ![]()
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